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EDuke v2.1.1 Features  8-31-2004
This Feature list is based on the public released source codes for EDuke.
The two codes released are:
v2.00.21 FIRST RELEASE(note that this isn't v2.00.24 the final version of 2.0)
v2.1.41 DO NOT RELEASE(note that this isn't v2.00.042 the "final" version of 2.1)
Additional Enhancements from the RTCM Team are included.

These specs don't contain every fix done to EDuke. See Matt Saettlers Notes.

These are enhancements over Duke3D v1.5
Most EDuke features are typicaly CON Related.

+++++++++++++
EDuke 2.00.21
+++++++++++++
-Advanced Weapon Control
	Includes:
  		Weapon Specific funtions(rof, clip size, burst amounts, etc)
  		Weapon behavior fixs
  		One new Pistol fire animation frame
		All default weapons now work like Duke3D (rather than WWIIGI)

-Expanded Variable System
 	Includes:
  		Control over AutoAim
  		Control over Friendly Fire
  		Respawn Control
  		WWIIGI Variable System Bug fixes
  		Generate a Random Variable
  		Player Variables added
  		Per Sprite Variables
  		Get and Set actor/sector/wall structures

-Extended EVENT Handler
 	Includes:
  		Control over what happens during an EVENT (player crouch,etc)
  		Control over Items and Weapons
  		Control over Cheats
  		Control over Locking player Controls


-Detection and Control
 	Includes:
  		Wall, Ceiling and Floor Tile Detection
  		LoTAG and HighTag Detection
  		Run and Autorun detection fixed
  		Sound Detection
  		Detection of a Sprites ID for Current Actor
  		Spawn detection
  		Some Wall and Sector Control
  		Access to Wall, Sector and Actor (sprite) structures
  		Access to 'ME' actor and sector
  		Music Track Control
  		Control over players angle
  		Control of the Standard Game functions
  		User Level Load screen Control added; esample.con

-Seperate main con; eduke.con
-Seperate Saved Games
-Full Cheats Readded
-WWIIGI Episode Names fixed to Duke3D names
-Actor Crontrol Expanded
-Increase maximum sounds from 450 to 900
-Reverb Workaround added
-Many small CON bugs, tweaked.
-Increased maximum CON file size; 180+ kb

++++++++++++
EDuke 2.1.41
++++++++++++
-Advanced Weapon Control
 	Includes:
  		Display Control
  		Weapon behavior fixs
  		Default Weapon Codes are present in the CON

-Expanded Variable System
 	Includes:
  		Generate a Random Variable

-Extended EVENT Handler
 	Includes:
  		More events

-Detection and Control
 	Includes:
  		Current Player detection

-No CD Check required.
-Stability fixed
-Reverb Off Switch(v2.00.22)

++++++++++++
EDuke 2.1.1
++++++++++++
-Colourless's sector over sector.
-Con compilation proccess; Now can check for errors
-4 additional episodes via the con files.
-Voxel Support; can use 256x256x400 voxel models
-Custom menu titles and sounds
-Increase the maximum number of tiles; 60 art files: last is tiles059.art
-Broke the old Duke limits (sectors/walls/sprites)
-Basic trigonometrical functions
-Text customization
-EVENT Handler Expanded; Menu selection sound
-Number of variable episodes, with its respective level definitions.
-Custom episodes system; internal variable
-Used font
-Resolution and background image
-Definition of vectors
-Weapon Control Expanded; Projectile Control
-Tools updated; 
	Mapster and Editart
		-Increased the sector/walls/sprites/tile limits, according to the new and extended limits in EDuke.
-Maximum number of sounds: 1000
-Maximum number of variables: 1024
-Floor transparency. Using the floor over floor effect you can create transparent water.


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